Return of the Dark Ones
When the Alamarri first passed into Ferelden from the distant west, some moved into the swampy forest vastness and the tundra beyond it to the south now known as the Korcari Wilds. These folk became known as the Chasind wilders, a strange twisted people plagued by dark desires. The old tales state that after “countless winters” had passed since they parted from the other tribes of the Alamarri, the Chasind invaded the lands to the north accompanied by “white shadows” and twisted swamp creatures. They conquered the Alamarri for a time, though many of the tales dispute just how long this period lasted or even if the valley tribes were ever truly subjugated, before the Alamarri slaughtered the Chasind shamans who had called up the shadows with their magic, and drove their warriors back to the south. Over a millennia later, the legendary witch Flemeth rose as a terrible power amidst the Chasind. Her daughters, the Korcari witches, led an army of wilders and other, more terrible things, against the north. They were all but unopposed until the hero Cormac led an army of Alamarri fighters and Orzammar dwarves against Flemeth’s army. After a long series of dreadful battles, the Chasind were all but destroyed, and the witches burned. To this day the Ferelden eye the south warily, regarding the Chasind with suspicion and hatred.
The Korcari Wilds do not suffer fools lightly and the Chasind peoples who make their home there are a hard folk, ill disposed towards outsiders. The harsh conditions of the Wilds and the primitive nature of the Wilders incline them to take by force or stealth anything they cannot grow or build for themselves — which is to say, almost everything worth having. Chasind raiders, known within Ferelden as “stalkers,” often slip out of the wilds traveling in small scavenging parties to search for easy targets amidst the freeholds of the south. The Wilders are famed (and cursed about) for their stealth and hunting skills, both of which they employ to track down suitable targets. They favor vicious ambushes using short bows with wickedly hooked arrows. Stalker groups are invariably small, to deflect attention, and likely to be lightly armored in patchwork leather, so as to move with speed.